Camelot Unchained Faqs

Camelot Unchained Faqs source page: 

How will crafters be able to defend themselves against non-crafters? 

A smart strategic crafter will give a non-crafter more than a run for his money. But a non strategic crafter may want to implement the ‘run like the wind’ tactic. 

Myself and a few of my gaming buddies are concerned that Camelot Unchained will be very susceptible to in game hacks such as more than normal speeds, Radar, unintended buffs, and also complex macros that allow players to only hit 1-3 keys and the macro decides which ability best fits the situation. Many games have had the former and more recently games like RIFT have been ruined by the latter. Is there a way to ensure these things will not make it into the game? 

 There’s only so much we can do to control what’s on someone else’s computer. Because of that, we’re doing everything we can to run everything on our own servers that are under our control. A lot of games make the mistake of trusting the client to tell the server where the player is or how fast he’s moving, and we don’t do that. That means that speed hacks, teleporting, and other things that players can’t legitimately do are completely out because of the way we’ve designed our networking. Furthermore, we’re very careful to never send you information on players you can’t see (because our own bandwidth is expensive!), so radar’s going to be very hard to implement.

Macros are a harder problem — if something could legitimately be done with a valid combination of real keypresses, it’s a lot harder on our end to say that “no, the guy on the other end of this connection didn’t actually press those keys”. We’ll do our best to spot patterns of repetitive mechanical actions, but that can never be 100%. However, the best solution is gameplay that’s NOT REPETITIVE, and that requires actual strategic thinking instead of just learning a rotation. That’s our goal, and we’re doing everything we can to make sure that no macro can play our game as well as an actual thinking person.

 When will we have our CU forum? 

 Official forum will go up as soon as the Kickstarter has completed and hopefully funded.


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