Wednesday, April 10, 2013

RvR Unchained: Mark Jacobs returns to Camelot

As I find more news about Camelot Unchained, even in past articles, I will post them here so  we all can get caught up in understanding what Mark is creating.:)

Mark sat down with Massively back in February and had this to say.

It was no coincidence that Mark Jacobs was open to talking about his Warhammer Online experiences with us recently. If you deduced that it was the prelude to his MMO comeback attempt, you were right.

Jacobs' City State Entertainment announced today that it's working on a new MMO under the working title of Camelot Unchained. And yes, it will be RvR-focused with three realms duking it out: Arthurian, Tuatha Dé Danann, and Viking. Camelot Unchained will tie RvR conflict into player housing and a dynamic economy as well.

Because this tightly focused concept may prove to be too difficult to draw publisher support, the 13-person studio is turning to a future Kickstarter campaign for support. Obviously, we have no shortages of questions about this project, but we contained ourselves to the 10 most burning queries that we presented to Jacobs. Read about the future of Camelot after the jump!

 Massively: Could you give us an overview of this new MMO? Does it have a name yet?

Mark Jacobs: As of now, the working title is Camelot Unchained. The game is an RvR-focused (almost no PvE) MMO that looks more to the past than the present for gameplay inspiration. In my opinion (I'll skip the "humble" part as some people will laugh if I say that), most if not all modern MMOs don't challenge the player as much as they should. As developers, we (myself included) as we have made things more convenient, easy, and hand-holding. We've lost touch with the portion of the playerbase that wants more challenge in their games.

I am not talking about making it challenging by adding more boring grind but in other more interesting ways. By the way, when I say RvR-focused, I mean that every aspect of this game will be designed from the perspective of how it impacts RvR.

So why stick to RvR instead of striking out in a different direction?

I've been making PvP-centered games since my first MUD (Aradath) in the mid-'80s, and frankly, I like this style. In addition, considering the small size of our team, I think we can do a great job of making an RvR-focused game. I'll leave the job of trying to reinvigorate the themepark-style MMO or the PvE aspect to teams that have at least half a decade and blockbuster movie budgets.

Do you see this as the spiritual successor to Dark Age of Camelot?

No, not really. While legally I would be able to make a spiritual successor to Dark Age of Camelot, I would rather focus on making this game great rather than on it as a sequel. I want this one to stand on its own, even if it does draw on some of the same literature and traditions.

 I'd like it to be very clear that we are not making a sequel. I won't try to tell DAoC players that our new project will meet all their desires in this regard. I have always valued their trust, so while I want the people who played my past games to look at this one and get excited, I won't go around shouting that it's the "spiritual successor to the greatest RvR MMO evar!" I'd rather simply say that we are working on a great concept for a new RvR-focused MMO that draws on some familiar European myths and legends, then go from there.

Continue reading here:   RvR Unchained: Mark Jacobs returns to Camelot

0 comments:

Post a Comment