Warcry network had a chance a few days ago to catch up with Mark Jacobs and he explained why Camelot Unchained is not the successor to DAOC.
Mark Jacobs talks about Kickstarting his realm vs. realm project that still kind of sounds like DAoC.
Mythic Entertainment - cofounded by Mark Jacobs in 1996 - was among
those companies leading the charge for online games in the genre's
infancy. Dark Age of Camelot used the stories of King Arthur as a backdrop for massive realm versus realm combat in 2001. Now that the bubble of World of Warcraft-aping
games has subsided, Jacobs wants to go back to his roots by
Kickstarting a new game he jokingly gave a working title in reference to
his old game - Camelot Unchained. He's asking for $2 million,
while also putting up $2 million of his money, to bring MMOs back to
the "old school" player vs. player sweet spot he loves so much.
"Camelot Unchained is a TriRealm, RvR-focused, MMORPG
composed of a mixture of old-school MMORPG elements with some
sandbox-like elements and no PvE-based leveling or loot drops," Jacobs
told me in an email exchange. "It is based on the premise that MMORPGs
can also be fun without gear grinding, PvE-raiding and hyper-fast
You may not be familiar with the term Realm Vs. Realm or RvR, perhaps
because it is a registered trademark of Electronics Arts after they
acquired Mythic Entertainment in 2006, and it's largely been unused
since then. Jacobs skirts that issue by calling his concept for
always-on PvP "TriRealm". No matter what you call it, RvR means locking
the players in an endless structure of conflict based on location or
racial divides. How will Camelot Unchained be different?
"This game isn't a spiritual successor to Dark Age of Camelot or a sequel/prequel. on the other hand, we are using some of the same public domain legends/tales that I choose to use for Dark Age of Camelot, but this time, with a rather massive twist."
Continue reading here: Why Camelot Unchained Isn't the Spiritual Successor to DAoC