Thursday, March 21, 2013

Foundational Principle #6 – Rock, paper, scissors? ‘Natch!

One of the things that set Dark Age of Camelot apart from its competitors was the number of races and classes that the game had at launch as well as the ongoing expansion that led to the massive number of race and class combination that it possesses now. Originally, the reasoning behind that choice was that I knew that we could not compete with the budgets and backing of the three big MMORPGs of the era, UO, EQ and AC and that our best chance of success relied our having a number of differentiating features/gameplay that would set us apart from them.

Continue reading here:   Foundational Principle #6 – Rock, paper, scissors? ‘Natch!

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