Thursday, March 21, 2013

Foundational Principle #12 – Speed Matters

 The co-founder of City State Entertainment, Andrew Meggs follows Marks posts with Foundational Principle #12.

"We interrupt your normal Mark-a-thon for a post from Andrew. I’m the technical director and co-founder of City State Entertainment, and while I normally prefer writing in C++ (and HLSL, and C#, and JavaScript, and three dialects of assembly language, and occasionally some F#…), Mark’s lured me out into the sunlight to write about Camelot Unchained. Let’s hope I don’t burst into flames.

Today I want to talk about graphics, and gameplay, and performance. They’re all connected, so it’s hard to talk about any one of them in isolation — and if you do, you’ll end up rendering yourself into a corner. Everyone wants all three, all the time, but what happens when you have to choose?

It all starts with gameplay, but what does “gameplay” really mean? For some games, the graphics are the core of the gameplay. For those games, the thrill is exploring a gorgeously rendered, immersive new world. You may compromise on performance to create that, but for some people, tuning their system for the best possible experience becomes its own meta-game."


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